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🧭 Episode 3 Welcome To Derry — The Definitive Guide & Walkthrough

Episode 3 Welcome To Derry — key art featuring the eerie streets of Derry at dusk
🏚️ Episode 3 Welcome To Derry — the third chapter brings the horror closer to home. Art by the Episode Studio team.

1. 🎮 Introduction: Why Episode 3 Welcome To Derry Matters

Episode 3 Welcome To Derry isn’t just another chapter in the ever-expanding universe of narrative-driven horror games — it’s a genuine turning point. Developed by the team behind Episode Studio, this instalment takes everything players loved about the first two episodes and cranks the tension to eleven. Set in the rain-slicked, claustrophobic town of Derry, the game follows the aftermath of the devastating events that closed out Episode 2. For those who’ve been following the series since the beginning, this is the moment where the storylines converge, secrets are unearthed, and the true nature of the town’s curse is finally laid bare.

What makes Welcome To Derry stand out is its commitment to atmospheric storytelling. The developers have woven together local folklore, psychological horror, and genuinely affecting character moments. Whether you’re a veteran player or jumping in fresh, the episode offers a layered experience that rewards exploration and deep reading of its themes. In this guide, we’ll walk you through every corner of Derry — from the abandoned textile mill to the whispering woods — and help you uncover every secret the episode has to offer.

Did you know? The town of Derry in Episode 3 is loosely inspired by real locations in the UK’s North Yorkshire moors. The developers spent two weeks touring abandoned villages to capture the authentic decay you see in-game. Read our interview with the lead designer for more behind-the-scenes stories.

2. 🗺️ Full Walkthrough — Every Step in Derry

Below is a comprehensive, spoiler-heavy walkthrough for Episode 3 Welcome To Derry. We’ve broken the episode into its major acts. Use the table of contents to jump to the section you need. For those who prefer to discover things on their own, we’ve placed the most critical secrets in a separate section further down.

2.1 🚪 Act I: Arrival at Derry Station

The episode opens with protagonist Maeve stepping off a delayed train at Derry Station. The rain is relentless. The platform is empty save for a single figure — an old man who offers a cryptic warning before disappearing into the fog. This sequence serves as a tutorial for the new interaction system: you can examine objects, listen to ambient sounds, and make dialogue choices that shape Maeve’s emotional state.

Head inside the station building. In the waiting room, you’ll find a discarded journal (collectible #1) that hints at the town’s history. The exit to the main street is blocked by a fallen beam — you’ll need to find a crowbar. Check the station master’s office (the door is unlocked) and search the desk drawer. The crowbar is tucked behind a stack of old timetables. For a breakdown of how Maeve’s story connects to earlier episodes, click here.

Once you’re on Derry’s main street, the game opens up. You can visit three locations initially: the Derry Diner, the Closed Library, and the Chapel of St. Jude. Each location offers different clues and items. We recommend starting at the diner — the cook, Eamon, is a key source of information about the town’s recent disappearances.

2.2 🕯️ Act II: The Whispers in the Walls

After speaking with Eamon, you’ll receive the quest "Listen to the Walls". This is where Episode 3 Welcome To Derry reveals its horror credentials. You must return to the library after dark and decipher a series of audio recordings left by a missing journalist. The library is a maze of creaking floors and sudden shadows. Use your flashlight wisely — batteries are scarce.

The puzzle in the library’s basement requires you to match symbols with audio cues. It’s tricky, but the solution is:

🧩 Puzzle solution: Listen for the number of chimes — each corresponds to a symbol on the wall. The correct order is: Circle (3 chimes), Triangle (7 chimes), Spiral (2 chimes), Eye (5 chimes). This unlocks the hidden archive room.

Inside the archive, you’ll find photographs that link the town’s disappearances to a ritual that dates back to the 17th century. This is a major lore dump, and it sets up the episode’s central conflict.

2.3 🔥 Act III: The Burning of the Mill

The third act takes place at the Derry Textile Mill, a sprawling, multi-floor set piece that serves as the episode’s climax. The mill is on fire when you arrive, and you have 12 minutes (in-game time) to rescue three trapped townsfolk. The layout is a maze of conveyor belts, catwalks, and collapsing floors. Our advice: prioritise the eastern wing first — the fire spreads from west to east.

Each rescued person gives you a key fragment. Once you have all three, you can unlock the main office and confront the episode’s antagonist, the Weaving Woman. This boss encounter is less about combat and more about evasion and environmental manipulation. Use the steam pipes to obscure her vision, and throw the loom weights to distract her. For a full boss strategy guide, check our dedicated page.

The act ends with a dramatic escape as the mill collapses. Maeve emerges into the dawn — but the final shot reveals that the Weaving Woman’s curse has followed her. A brilliant, haunting conclusion that sets up Episode 4 perfectly.

Walk-at-a-glance table

Act Location Key Item Puzzle / Encounter
I Derry Station Crowbar, Journal #1 Environmental tutorial
II Library Audio recorder, Photos Symbol puzzle
III Textile Mill 3 key fragments Weaving Woman boss

3. 👥 Characters & Cast — Deep Dive

Episode 3 Welcome To Derry introduces a rich cast of characters, each with their own motivations and secrets. Understanding them is key to appreciating the story’s depth.

3.1 Maeve O’Sullivan — The Protagonist

Maeve is a journalist from Dublin who has been tracking a series of unexplained disappearances across the UK. In Episode 3, her investigation leads her to Derry. Voiced by Siobhan McKenna, Maeve is a complex character — she’s brave but haunted by a personal tragedy that’s slowly revealed through optional dialogue trees. Players who choose empathetic responses unlock additional backstory.

3.2 Eamon Dolan — The Cook

Eamon runs the Derry Diner and is the town’s unofficial historian. He provides crucial exposition about the town’s history with the Weaving Woman. He’s also hiding a secret: his grandmother was the last person to defeat the curse, and he possesses a charm that protects him from the town’s influence. If you earn his trust, he’ll give you the charm in Act III — a huge gameplay advantage.

3.3 The Weaving Woman — Antagonist

A terrifying entity that manifests as a woman made of thread and shadow. Her origins are tied to the mill’s history of child labour. She is not purely evil — the game portrays her as a tragic figure, twisted by centuries of pain. This moral ambiguity is one of the episode’s strongest narrative achievements. Read our analysis of horror antagonists in the series here.

3.4 Supporting Cast

Constable Rees — the town’s only police officer, who is skeptical of Maeve’s claims but warms to her as the evidence mounts. Old Mary — a woman who lives in the chapel and speaks in riddles; she may be more than she seems. Finn — a young boy who has been seeing the Weaving Woman in his dreams; his drawings are key to solving the library puzzle.

4. 🕵️ Hidden Secrets & Easter Eggs

Like every great episode, Episode 3 Welcome To Derry is packed with secrets that reward thorough exploration. Here are our favourites:

  • 🔹 The Ghost Train — In Act I, if you wait on the platform for 3 minutes after the old man disappears, a spectral train appears. Boarding it takes you to a hidden area with a unique collectible.
  • 🔹 Eamon’s Recipe Book — In the diner kitchen, interact with the cookbook on the shelf. It contains a code that unlocks a safe in the library.
  • 🔹 The Weeping Angel Reference — In the chapel, a statue of an angel has a plaque that reads "Don’t blink." A nod to a certain famous episode of a certain show…
  • 🔹 Developer Cameo — The lead programmer appears as a background character in the mill’s basement. Interact with him and he’ll say "Bug-free since 2024."

For a complete list of all 27 collectibles in the episode, including their exact locations and lore implications, visit our Episode Of database — the most comprehensive community-driven archive for the series.

5. 🎙️ Player Interviews & Community Insights

We spoke to three top players from the UK community to get their take on Episode 3 Welcome To Derry. Here’s what they had to say.

5.1 Interview with "DerryDan" — Speedrun Champion

Q: What’s your favourite trick for beating the Weaving Woman quickly?
A: "Most players don’t realise you can bait her into the steam pipes and then loop around the east catwalk. I’ve got the fight down to 47 seconds. The key is using the loom weights as decoys — she always investigates the sound. Check out my speedrun guide for more advanced strats."

5.2 Interview with "LoreLass" — Series Lore Expert

Q: How does Episode 3 change what we thought we knew about the curse?
A: "It turns everything on its head. We always assumed the curse was external — some evil force attacking the town. But Episode 3 reveals that the Weaving Woman is actually a guardian who was corrupted. The town’s founders did something terrible, and she’s the consequence. It’s a brilliant subversion of the haunted town trope."

5.3 Interview with "CompletionistKate" — 100% Achievements

Q: Which secret is the hardest to find?
A: "Definitely the 'Whispering Pages' achievement. You have to collect all 12 journal pages and then read them in a specific order in the chapel. The order isn’t hinted at anywhere in-game — you have to decode it from the page numbers. Took me three days to figure it out. Our community wiki has the solution."

6. ⚙️ Technical Analysis & Performance

Episode 3 Welcome To Derry runs on a heavily updated version of the Episode Engine 5.2. The developers have prioritised atmosphere over raw graphical fidelity, but the results are stunning nonetheless. Here’s how it performs across platforms.

Platform Resolution Framerate Load Times (SSD)
PC (Ultra) 4K 60–90 fps 4.2s
Xbox Series X 1440p 60 fps 5.1s
PS5 1440p 60 fps 4.8s
Nintendo Switch 900p 30 fps 11.3s

We recommend playing on PC with a controller for the best experience. The haptic feedback on the PS5 controller is particularly well-implemented — you can feel the Weaving Woman’s footsteps through the ground. For a full technical breakdown, visit our analysis page.

7. ❓ Frequently Asked Questions

How long is Episode 3 Welcome To Derry?

Most players complete the main story in 4–6 hours. Completionists who want all collectibles and achievements should budget 8–10 hours.

Can I play Episode 3 without playing the first two?

Yes — the episode includes a "Previously On…" recap. However, the emotional impact is much stronger if you’ve played from the beginning. Catch up on earlier episodes here.

Is the game suitable for younger players?

Episode 3 Welcome To Derry is rated PEGI 16 for sustained horror, frightening scenes, and mild violence. It’s not recommended for children under 16.

8. 🏁 Final Verdict — Why This Episode Matters

Episode 3 Welcome To Derry is a masterclass in narrative horror. It takes the foundation laid by its predecessors and builds something truly memorable: a story that’s equal parts terrifying and heartbreaking. The atmosphere is thick enough to cut with a knife, the puzzles are satisfying without being obtuse, and the characters linger in your mind long after the credits roll.

For fans of the series, it’s an essential chapter that recontextualises everything you thought you knew. For newcomers, it’s a compelling entry point that showcases everything the medium can do. The team at Episode Studio have outdone themselves. If this is the future of narrative gaming, we’re in for a treat.

Rating: 9.2 / 10 — A must-play for horror enthusiasts and narrative game fans alike. Join the discussion on our forum.